Hive started as the replacement for our previous mod repository,
BeatMods.
BeatMods was rushed, infamously broken, and was hacked together in a weekend as an emergency. At the
beginning
of 2020, a team of talented developers in the Beat Saber community (myself included) decided enough
was
enough, got together, and started work on what would become Hive.
While we were designing Hive to be a replacement for our old Beat Saber mod repository, a key pillar
we had
was to design Hive to be game-agnostic, barebones, and generic; any mod community can setup an
instance of
Hive and expand it to meet their exact needs.
This was my first big group project done with other talented developers. I learned to use Git in a
team
environment, give and address feedback in Pull Request reviews, be asked about the decisions I've
made in my
code, and conform that code to strict quality and convention guidelines.
Furthermore, this was also my first time ever touching ASP.NET; I essentially dived in completely
blind.
My previous C# experience did help, but a lot of ASP.NET was learned from hands-on experience, and
turning to
my fellow developers for help.
Hive is definitely the project I am the most proud of. I am extremely grateful to have taken the
opportunity
to work on it, and with other talented developers in the Beat Saber community.
The biggest learning experience for me was learning all about ASP.NET Core and back-end development
- all
while I was working on it.
Developing Hive has also taught me alot when it comes to writing quality code, mostly thanks to the
extreme
quality guidelines.